After several months of "spare time" work we have finally gotten Shove Stuff out the door and submitted.
Blogs
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After a bit of hoop jumping, we actually have functional builds of Tahoe on Windows platforms (under cygwin of course). |
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We've wrapped up yet another round of major Knot changes. Our high latency network code is much improved; perfect for multiplayer over-the-cell-network gaming! |
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The toadlet engine's CMake build system now fully supports Windows CE (and thus Windows Mobile)! |
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